000 01838nam a2200229Ia 4500
003 ASM
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020 _a0596804172
020 _a9780596804176
020 _qPaperback
040 _cASM
050 _a
100 _aDave Gray
245 0 _aGamestorming
_b" A Playbook for innovators, Rulebreakers and Changemakers"
_cDave Gray
260 _aSebastopol
_bO'Reilly Media Inc
_c2010
300 _a266 pages
_billustrations
_c24 cm
520 _a"Great things don’t happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world’s most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem’s root cause, and find the paths that point toward a solution"
546 _aEnglish
650 _aSocial Sciences-Industrial psychology
942 _cBooks
999 _c5233
_d5233